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I hate bards, so I'm having a great time killing them in this reverse dungeon crawler | PC Gamer - vasquezarmilgen02

I hate bards, so I'm having a great clock time killing them in this reverse dungeon crawler

Legend of Keepers
(Image recognition: Goblinz)

I abominate bards, apparently. This was suddenly brought to my attention when I started playing Legend of Keepers now, a dungeon crawler (in the vein of Darkest Dungeon) where instead of fighting the monsters, you are the monsters and you push the heroes. You'rhenium a boss monster, as a matter of fact, and it's your job to protect your treasure against parties of bold adventurers: sorcerers, fighters, archers, rogues, monks.

And bards. Which it turns out I have some long, unrecognized, implanted hate for. I very had no idea until I killed my forward bard in Caption of Keepers, and took majuscule pleasure in first poisoning, then aflare, past slashing that lute-strumming tune-warbling blonde-haired jerk to death.

Wow. I genuinely do hate bards.

If viciously killing a guy just because he has a guitar sounds a trifle mean, assume't interest. There's kind of a lightsome-hearted workplace clowning vibe to Legend of Keepers. Traditional knowledge has it at that place's a mega-corporation functioning dungeons all throughout the realm, and I'm a new-sprung employee, an evil centaur with a whip, a giant axe, and a few powerful spells at my disposal. I can employ minions like skeletons, ogres, ice-chucking yetis, poison-spewing zombie scientists, and more, and set them up in my dungeon to defend against what some consider heroes but are now framed as invasive, murdering thieves. Which, countenance's face it, is what adventurers usually are.

Legend of Keepers

(Image credit entry: Goblinz)

I can also purchase traps to rig in some donjon Chambers, including my favorite, a ridiculously huge sawblade that slashes through the heroes for physical and bleeding damage the second they walk in the room. And of course, I myself wait in the boss campaign room at the goal of the dungeon in encase any heroes make IT that far. Turn-based combat ensues as the heroes make it to steal—yes, steal: information technology does not belong to them—my treasure.

It's a pretty familiar combat system if you've played games equal Off the Spire, where in that respect are various attack and damage types, and you try to whittle down your enemies before they do the same to your monsters. The vivification is excellent, and I love observance as my lean archer pulls back its bowstring and unleashes a flurry of poison arrows blue on the heroes, or my zombie man of science slugs whatever potion he was working on and spits it across the elbow room into some elf sorcerer's confront. The heroes are animated wonderfully too, like the bard, who I hatred, who strums his lute and sings his little song and a swarm of rats appears and gnaws great chunks of health off my faithful minions.

Even Thomas More satisfying than cleanup heroes is scaring them so very much they flee—additionally to health bars, the adventurers have morale meters, and if you have minions who specialize in demoralizing attacks, you can eventually just now Salmon Portland Chase the heroes away. This delightfully grants you hero crying, which (on with blood and gold) you can spend on versatile upgrades. Cry some more, bard.

After a party of heroes has been defeated, you busy yourself by performing activities until the future invasion by other irregular readiness of adventurers. You can LET your monsters recover—descending in a struggle to a hero will damage their team spirit, too—and put fresh crew members in their place. Spend atomic number 79 to acquirement them heavenward with a preparation session, and even rise their esprit de corps with therapy sessions. See, they're monsters, but they own feelings, likewise.

(Paradigm credit: Goblinz)

You can as wel choose to experience a ergodic issue. Once I got to lease my traps to other dungeon Edgar Lee Masters for surplus metal. Another event let me send a party out marauding to earn more than care for. I had any vampire accountants visit so I could pay my taxes (they admit stemma instead of metal). And you puzzle out to make choices around how to deal with these events, comparable when my goblin janitor's pet walkingstick died and I could resurrect it (to gain around tears of joyousness), sell the corpse to the chef (for gilded), or make a funeral (costs gold but gains lashing of weeping). I chose to bring the dead bug vertebral column to life. I'm an corruptive honcho, but a thoughtful one.

So far, Legend of Keepers isn't as wily Oregon satisfying equally a game like Darkest Dungeon, and I'm not sure how long IT'll feel fresh—a few of my minions are kind of wearisome, and I tend to keep them in my reserves and stick to the more fun ones for just about raids. I'm already a little tired with my own centaur boss and his within reason underwhelming attack types, too.

(Image credit: Goblinz)

But raids terminate rapidly so there's not very much time to get bored earlier I'm back to tinkering with my bunch and seeing what revolutionary events might crop astir. I think I enjoy the time between hero raids more than I do the raids themselves. It gives the game a scra more personality and lets you find alike you're legitimately gushing an evil monster keep business, as silly as it mightiness sound.

And I cause love most of my minions, specially since I set up a relic that gives me a discriminate buff if I birth an all-pinched squad in a room jointly. I conscionable unlocked a skeleton lord, too, which means my faithful bones brigade is going to get even stronger. Can't wait to sicc them on the next bard who dares attempt to slip away my treasure.

Christopher Livingston

Chris started playing PC games in the 1980s, started writing active them in the early 2000s, and (finally) started getting reply-paid to write about them in the late 2000s. Following few years American Samoa a regular freelancer, PC Gamer hired him in 2014, in all likelihood so he'd stop emailing them interrogatory for to a greater extent work. Chris has a love-detest relationship with survival games and an unhealthy captivation with the inner lives of NPCs. He's besides a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his personal.

Source: https://www.pcgamer.com/i-hate-bards-so-im-having-a-great-time-killing-them-in-this-reverse-dungeon-crawler/

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